I am a Games Designer and Writer living in Melbourne, Australia. Whether it's scripting in C#, or documenting my first steps through a new title, my life is about words–most of them are on the subject of games (whether video-, tabletop-, or live-action-). My life is about words and games, and so is my work.
The Games Designer
I began making games with an engine called The Games Factory, though I've since moved onto engines like Unity, Unreal, GameMaker, and Twine. I have a Bachelor of Interactive Entertainment (Games Design) from Qantm College Melbourne. My main skills are in Game Design, Narrative Design, Writing, and Content Creation for Live-Service mobile games.
I am currently employed as an Associate Game Designer at EA Firemonkeys in Melbourne.
I am an avid believer in independently produced games, and my favourite designers are John Harper, Luke Crane, Jane McGonigal, and Derek Yu for their views on the industry and their particular methods of design.
I have been writing since I can remember: everything from fiction, to design documents, to my high school newspaper, to blog articles.
I am the sole writer on Real Racing 3, a live-service mobile game on Android and iOS.
I have written reviews and opinion pieces for Another Dungeon, and a personal blog called versamus. I have also been writing tabletop roleplaying games for many years, which can be found on my blog, or right here in my portfolio.
My favourite writers are Robin Hobb, Neil Gaiman and Stephen King (particularly The Dark Tower) for their intelligent and unexpected takes on fantasy, and real world topics tackled through fiction. I find myself often inspired by their almost conversational tone.