Ne'er-do-wells on the run from the law. The sounds of pursuit at their backs. The ringing of revolver fire. It's just you and your companions against the world.
Win or Lose Together. Touchstones: Firefly, The Dark Tower.
Dirty Aces is a tabletop roleplaying game about a group of wanderers, vagabonds, ne'er-do-wells, and unlikely heroes who are bound together by fate/Karma/ka - whatever you call it. They only have each other to trust, with the whims of the world set against them.
Who are these wanderers? Where are they passing through? What is biting at their heels? Dirty Aces is built for any situation that fits into the above - from Joss Whedon's Firefly, to Stephen King's The Dark Tower, or anything in between.
Inside you'll find
- A diceless engine utilising regular playing cards to resolve conflicts,
- A simple character creation system so you can make your party and play all in a single session,
- Fiction-first, success-with-consequences mechanics, so there's never a question about what comes next,
- Tables for campaign creation seeds for you to create your own unique setting in the style of its many Touchstones.
Number of Players: 5 (4 + 1 Dealer)
Length: 2-6 hours
Requires 2 decks of regular playing cards